Blender Feedback Survey 2024 Results
The Blender Foundation presents the results of its first user feedback survey! The main goal was to better understand the needs and preferences of the community. Over 7000 people participated, over a period of two weeks in October 2024.
1.0Sources and Demographics
1.1 Sources and Demographics
Source
When asked how they found out about this questionnaire, most users answered "blender.org". However, social media channels combined brought in a similar number of users.
How did you find out about this questionnaire?
1.2 Sources and Demographics
Age
Most respondents declared an age between 19 and 35.
How old are you?
1.3 Sources and Demographics
Country
The majority of respondents are distributed globally, with the highest number from the United States, followed by India and Germany.
Where are you based?
Complete List of Countries
Country | Users |
---|
1.3.1 Sources and Demographics
Continent
In terms of continent, most respondents are based in Europe.
Where are you based?
1.3.2 Sources and Demographics
Language
The majority of respondents use English as their interface language, followed by Chinese and Spanish. Although the survey was offered in English, specific efforts were made to ensure that translation browser extensions could present the content in an accessible way, for example, by preventing options from being automatically translated in a confusing manner.
What language do you use for Blender's interface?
Complete List of Languages
Language | Users |
---|
1.4 Sources and Demographics
The Freedom to Create
Asking participants how they feel about Blender's mission of supporting the right of artists to have access to free tools of content creation. Older demographics feel more strongly that this is very important.
Blender stands up for artists rights.
1.5 Sources and Demographics
Signup date
The survey was not anonymous, and required a Blender ID account to be completed. Most participants signed up for a Blender ID during the time the survey was running. Over 500 people who created their account in 2017 (when Blender ID was first available) also completed the survey.
1.6 Sources and Demographics
Community badges
The majority of participants do not have any Blender ID community badge. The most popular badge is the โ30 yearsโ campaign.
2.0Getting Started
2.1 Getting Started
First 3D software
There is a roughly even split between participants who started their 3D journey with Blender and other software.
What was your first 3D software?
2.1.1 Getting Started
Other 3D software
Among Blender alternatives, the most popular first-time 3D software are 3DS Max, Maya and Cinema 4D. Sketchup and Autocad are also noteworthy.
Complete List of Other 3D Software
Software | Users |
---|
2.2 Getting Started
First Blender version
Survey participants have adopted Blender evenly over the years.
Which Blender version did you start with?
3.0Access
3.1 Access
Download source
The majority of participants download Blender from the official websites.
Where do you get Blender?
3.2 Access
News
While the blender.org websites are still relevant to get updates on the state of the project, a multitude of other channels are used as well. When it comes to social media, YouTube and X represent the largest source of information.
Where do you get Blender news?
3.3 Access
Problem solving
Online search and the official Blender manual are the most popular tools used to solve issues.
How do you solve Blender problems?
4.0Using Blender
4.1 Using Blender
Frequency
More than half of the participants use Blender on a daily (majority) or weekly basis.
How often do you use Blender?
4.2 Using Blender
Motivation
While Blender being free is the the most popular reason for participants to use it, the joy of using it, and its open source nature are important reasons as well. Over half of the respondents who use Blender because it's free also use it because it's fun and open source.
Why do you use Blender?
4.3 Using Blender
Current version
The majority of participants use the latest series of Blender (which happens to include an LTS version)
Which version of Blender do you currently use?
4.3.1 Using Blender
Long-term Support
The majority of participants use the long term support release, with a significant percentage (17%) only using LTS.
Do you use Blender LTS?
4.3.2 Using Blender
Experimental
Almost 40% of the participants use experimental builds. That shows active interest in upcoming development and new features.
Do you use experimental builds?
4.4 Using Blender
Add-ons
The collection of this data was done by asking participants to run a script in their Blender instance. This script was run by less than half participants and yielded inconsistent results. In upcoming surveys this question will be formulated differently or skipped entirely. Such data can be more easily collected through a (voluntary) telemetry system.
Which add-ons do you use?
Complete List of Add-ons
Add-on | Users |
---|
4.5 Using Blender
What do you use Blender for
Most participants use Blender to create art, with around 1/5 of them using it as hobby.
What do you do with Blender?
4.5.1 Using Blender
Work
When it comes to professionals, the majority of respondents work in the film and animation sector, followed by graphic designers and game developers.
What kind of work do you do with Blender?
4.6 Using Blender
Blender in a team
Most participants who use Blender professionally work alone or in a small team.
Do you work in a team or company that uses Blender?
4.7 Using Blender
Companion software
Top 10 companion software used by respondents.
What other software do you use Blender with?
Complete List of Software
Software | Users |
---|
4.8 Using Blender
Version Control
The majority of participants do not use or are not aware of version control solutions.
Do you use version control software when working on Blender projects?
4.8.1 Using Blender
Version Control Software
Git and Git LFS are the most popular version control software used, likely by participants who are involved in development related activities.
Which version control software do you use?
5.0Money and Contributions
5.1 Money and Contributions
Making money with Blender
Slightly less than half (44%) of participants make money with Blender!
Do you make money with Blender?
5.1.1 Money and Contributions
How?
Art is the primary revenue source for participants who make money with Blender. Close to 1/6 of participants who make money with art, do it also by creating assets. Around 1/20 participants profit from add-on development.
How do you make money with Blender?
5.2 Money and Contributions
Money Spent
Users were asked how much they spent on Blender-related products in the past year. The most popular items were add-ons.
How much did you spend on Blender add-ons?
How much did you spend on assets?
How much did you spend on other software?
How much did you spend on Blender education or training?
5.3 Money and Contributions
Contribution to Blender
Donations and bug reports rank equally as top contributions to the project.
How do you contribute to the Blender project?
5.4 Money and Contributions
Donating to Blender
Less than half of respondents explicitly state that they can't afford to donate to Blender. One quarter donates, and the remaining quarter chooses not to donate.
Have you donated to the Blender Foundation in the past year?
5.4.1 Money and Contributions
How?
One-time donations are very popular, followed by Development Fund memberships. A significant portion of participants choose to support the project via marketplace purchases.
How did you donate?
5.4.2 Money and Contributions
How much?
Over half of the participants who donated claim to have given up to $100.
How much did you donate?
5.5 Blender Funding ideas
Freeform feedback
We asked for suggestions on how Blender Foundation could raise funding to pursue projects and remain independent.
Selling Merchandise (most frequently suggested)
- Many users expressed a strong desire for official Blender merchandise.
- Specific items mentioned:
- T-shirts (including varied or subtle designs)
- Hoodies
- Hats
- Socks (especially the UV Map ones)
- Stickers
- Pins
- Badges
- Mugs
- Keychains
- Plushies (Suzanne, default cube, open movie characters)
- 3D printed items (models, characters, gadgets)
- Suggestions included reopening the online store, making it more accessible globally (especially regarding shipping costs and availability in different countries), offering limited editions, and involving community artists in designing merchandise.
Feedback Response
We are working on a new online store that will offer a wider range of products and improved shipping options. However, operating an online store involves significant overhead and typically requires a dedicated person (or even a team) to manage inventory, logistics, and customer service. This can be quite challenging for a relatively small organization like Blender and have a very small impact on the funding on the project. Historically, merch sales only amounted to a minor percentage of the project's income.Digital Products & Assets
- Selling official or curated digital assets: 3D models, textures, materials, Geometry Nodes setups, add-ons, project files, animation libraries.
- Creating an official marketplace for community-created assets/add-ons (similar to Blender Market, but officially run by BF, possibly taking a percentage of sales).
Feedback Response
We recognize the strong community interest in an official Blender marketplace. Our goal is to make high-quality assets accessible to everyone, regardless of financial means. The Extensions platform for add-ons and themes is a first step, with plans to expand to assets in the future. We are also exploring ways to broaden our online services, including the potential revival of Blender Cloud.Training & Education
- Creating and selling high-quality, in-depth, official courses or tutorials (especially for advanced topics like Geometry Nodes, rigging, animation, VFX, architecture, or specific industry pipelines).
- Offering workshops (online or in-person), masterclasses, or certification programs.
- Providing paid professional support or consulting services for studios and companies.
Feedback Response
While the creation of officially endorsed training and education materials could be financially rewarding, it is the Blender Foundationโs strategy to foster a broad community of independent trainers and educators. This allows for better scalability and market fit, without draining resources from the Blender project. The same applies to support and consulting services. The Blender Foundation will be exploring ways to make such commercial services more visible within the Blender ecosystem.Targeted Funding & Projects
- Allowing users to donate towards specific features, bug fixes, or development areas ("vote with your money", feature bounties).
- Setting clear funding goals for specific projects or sprints (like the 2.8 Code Quest model) and showing progress transparently (e.g., progress bars).
Feedback Response
Creating a truly transparent and effective โvote with your moneyโ system can be challenging for developers and for the product vision. It is also clear that creating campaigns with clear messages yields more financial support from the community. We are looking into this topic.Increased Visibility & Marketing
- More active presence and promotion on social media platforms (Instagram, TikTok, YouTube, etc.).
- Advertising the importance of donations and explaining clearly where the money goes (transparency).
- Creating compelling showcase videos or films (like open movies, or highlighting user work) that also include calls to action for donations.
- Collaborating with influential content creators (YouTubers, streamers) for fundraising events or mentions.
- Putting donation reminders in more prominent places (e.g., on the splash screen, subtly in the UI, on the website) without being overly intrusive.
Feedback Response
Better engagement with prominent online content creators will be an active focus for the upcoming donation drive. Placing more visible calls to action on the blender.org websites, without being too intrusive, is also a priority.Alternative Payment Methods & Accessibility
- Adding support for more regional/local payment systems (UPI in India, Alipay/WeChat Pay in China).
- Accepting cryptocurrency.
- Offering lower donation tiers (e.g., $1 or โฌ1/month).
Feedback Response
Currently, UPI is not available for organizations not based in India, while Alipay and WeChat do not allow the collection of donations outside of mainland China. We are exploring the idea of creating high-margin products that could be sold in China, allowing the community to support the project that way. Blender accepts cryptocurrency, but it does not seem very popular at the moment. To address this feedback, we are reviewing the minimum donation amount. The amount of donations, along with the transaction costs, still needs to be evaluated to determine their actual impact.Memberships & Perks
- Offering tiered memberships (beyond the current Dev Fund structure) with varying levels of benefits (exclusive content, early access to builds/features/tutorials, digital badges, recognition/listing on the website).
- Providing small perks or rewards in exchange for donations (digital or physical items, recognition in the community).
Feedback Response
Offering a more productized and transactional experience is possible, but it needs to be carefully checked against the definition of โdonationโ, as this has legal and business/financial implications.Corporate/Institutional Engagement
- Actively seeking sponsorships and donations from large companies, industries (VFX, gaming, architecture), and potentially government/public sector bodies.
- Partnering with educational institutions (schools, universities) to encourage usage and potentially receive support or grants.
Feedback Response
This is something we have actively worked on for years, as it takes a long time to build and develop meaningful relationships that result in commitments from organizations to support the project without any requirements attached.Feedback & Prioritization (often mentioned as conditions for donating)
- Listening more closely to user feedback.
- Prioritizing bug fixes and improvements to existing, sometimes "neglected" features (sculpting, texture painting, UV editor, physics, VSE, performance, interoperability like FBX/USD). Many users stated they would donate if these were addressed.
Feedback Response
Transparency and clear communication of ongoing and future targets is important, and challenging. We keep looking for ways to report and share updates on long and short term goals, and engage the community of contributors to join efforts.Overarching Themes
- Transparency: Users want to know clearly how their donations are being used and what impact they have.
- Value Exchange: While appreciating the free software, many users are motivated to donate or spend if they receive something in return, whether it's merchandise, exclusive content, or contributing to a specific, desired feature.
- Community Building: Suggestions often tied donation efforts to community events, showcasing user work, or making users feel more connected to the development process.
- Accessibility: Making payment easier for users in different regions and providing more affordable options were highlighted.
- Industry Alignment: Attracting more professional users and studios by addressing pipeline needs and demonstrating industry-level capabilities is seen as a path to larger funding sources.
6.0Blender Development Feedback
6.1 Blender Development Feedback
Satisfaction
Satisfaction is overall very high, with Development Direction being the more controversial topic.
How satisfied are you with the following topics?
6.2 Blender Development Feedback
Areas to focus on
Animation is considered the top area to focus on. However, the top ten areas are separated by only a few percentage points, being considered equally important. Participants could pick up to three options.
Which area would you like Blender to focus on?
6.2.1 Blender Development Feedback
Projects to focus on
The most anticipated and requested project is related to texturing workflows, closely followed by animation and rigging tools. Participants could pick up to three options.
Which project would you like Blender to focus on?
6.2.2 Blender Development Feedback
Research to focus on
There is significant interest in rendering-related research, evenly followed by other topics.
Which research topic would you like Blender to focus on?
6.3 Blender Development Feedback
Freeform feedback
Here's a summary of what users say about Blender development. The most common themes and feelings from the feedback have been summarized and grouped into positive, neutral, and negative categories.
Positive
- General Appreciation: Many users express overall satisfaction, love, and appreciation for Blender. Many thank the developers for their work.
- Pace of Development: Some users appreciate the fast-paced development and frequent updates, finding it exciting and innovative.
- Specific Features: Users often praise specific features, especially Geometry Nodes, the node-based workflow, Cycles, EEVEE (prior to EEVEE Next), and the open-source nature of Blender.
- Community and Resources: Positive comments on the Blender community, the availability of tutorials, and resources like Blender Studio.
- Improvements over Time: Long-time users note significant improvements in Blender over the years, making it a viable alternative to commercial software.
- Some expressed happiness with the new direction.
Neutral
- Mixed Feelings on Development Pace: Some users find the rapid pace of development overwhelming, making it hard to keep up with changes and causing compatibility issues with older projects or workflows.
- Documentation: Some users request better or more accessible documentation, or more in-depth examples.
- Suggestions for Improvement: Users offer suggestions for improvement without necessarily expressing dissatisfaction, such as requests for more specific features or tools (e.g., CAD tools, better texture painting, improved physics simulations).
- Communication: Some users express a desire for more transparency and communication about development plans and roadmaps, missing the "Blender Today" show.
- Add-ons: Blender is too reliant on external add-ons.
Negative
- Performance Issues: Complaints about performance, especially with large scenes, complex models, simulations (cloth, fluids), and EEVEE Next. Users express frustration with slowdowns, crashes, and instability.
- Feature Completeness: Concern that new features are sometimes released without being fully polished or complete, leading to bugs and workflow disruptions.
- API Changes/Breaking Changes: Developers breaking the API in new versions and breaking workflow.
- "Blender Today" Absence: Users express missing the "Blender Today" show for news and communication.
- Lacking feature: Many users expressed needs for new features. For example, "endless drop downs" and missing features from other software.
- Usability and User Experience: Some users find the UI and UX confusing or unintuitive, particularly for beginners or users transitioning from other software. There are requests for a more streamlined and user-friendly interface.
- Missing/Abandoned Features: Users point out features that were promised or partially developed but then seemingly abandoned or delayed, causing frustration.
- Focus Areas: Some users feel that certain areas (e.g., sculpting, texture painting, physics, animation tools, NPR rendering, CAD tools) are neglected in favor of others (e.g., Geometry Nodes). There are also concerns that Blender is trying to do too much instead of focusing on core strengths.
- Compatibility and Workflow Issues: Users express frustration with backwards compatibility issues between Blender versions, breaking changes, and difficulty integrating Blender into professional pipelines with other software.
- Community Engagement: Some users feel that the developers don't always listen to or address community feedback, or that communication channels could be improved.
- EEVEE Next: Some users are very unhappy with EEVEE Next performance.
- Support for older/low-end hardware: Request for developers to consider users with older hardware.
- Too frequent updates: Some long time users felt that there were too many frequent updates, making it hard to keep projects compatible, and feeling like they are "punished" when they need to update.
Summary
- Positive: General appreciation, fast development, good community.
- Neutral: Mixed feelings about the pace of development, suggestions for minor improvements, desire for better documentation.
- Negative: Performance issues, incomplete features, breaking changes, lack of focus on certain areas (modeling, animation, texture painting), communication, and perceived lack of attention to user feedback. EEVEE Next was a pain point for several users.
It's important to note that this summary categorizes general sentiment, but individual feedback entries often contain a mix of positive, negative, and neutral points.
This is Open Data
You can download, verify and analyze the data yourself. Let us know if you spot interesting trends, data points or simply issues with the report.
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